CAGD 495 - Blog Post 6 - 4/24/2025

     One of the first things that I was able to do this sprint was implement the animation triggers for the bots. Between the animators and I we discussed a way to make sure that animation stuff is all done with the same naming convention. That way I can do it once in the code and make it more easily set up between the bots. The only issue we have run into is the transform animation had something wrong on the animators' side, but I still finished implementing it so that all they have to do is add the fixed animation into unity.


    One of the next things that I worked on was making it so the players will enter sudden death when the timer runs out and having the timer say "Sudden Death" instead of a time. In the match timer script, we already had a bool that would be set to true when the timer ran out so all I had to do was make it so when that goes off the players will be respawned back to their spawn points with only 1 hp so that it is whoever hits the other first wins. I also went back and made it so that we have burgers falling down that can kill the player.

The last couple things I worked on was adding the audio to the confetti cannon. The audio was tricky at first because the way it works is the ball will destroy itself after impact so the audio would not play because the object was no longer in the scene. So, I made it so the projectile spawns in an object that plays the audio after it hits something and then after the audio plays that object is destroyed.

    Lastly the item list was a very simple thing it was just turning on and off the different pictures that the 2d artist made. It was not a very difficult thing, more just a time-consuming thing as I needed to hook everything up. I also had to get the buttons in there and have them work for the controller which wasn't that hard to do.

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