CAGD 495 - Blog Post 3 - 3/6/2025
This sprint we had an over hall of the player controller as when we made it during the first sprint we never tested with 2 controllers and when we did, we say that one player input device could control both players. Obviously, we do not what that to happen and so we made a fix, but it seemed to break more things while fixing the issue we wanted, so I was tasked with remaking the movement. What I did was instead of using Unity's rigid body component and moving the player that way I used their character controller component and was moving the player with that. Doing so seemed to make isolate the player inputs to only one character and the only other issue it brought up was spawning, but I fixed that by adding the component onto the player at runtime. Something that I did was make some adjustments and additions to the players health. During some playtest we were given the feedback that players couldn't tell their health and ...