Posts

Showing posts from May, 2025

CAGD 495 - Blog Post 6 - 4/24/2025

Image
       One of the first things that I was able to do this sprint was implement the animation triggers for the bots. Between the animators and I we discussed a way to make sure that animation stuff is all done with the same naming convention. That way I can do it once in the code and make it more easily set up between the bots. The only issue we have run into is the transform animation had something wrong on the animators' side, but I still finished implementing it so that all they have to do is add the fixed animation into unity.      One of the next things that I worked on was making it so the players will enter sudden death when the timer runs out and having the timer say "Sudden Death" instead of a time. In the match timer script, we already had a bool that would be set to true when the timer ran out so all I had to do was make it so when that goes off the players will be respawned back to their spawn points with only 1 hp so that it is whoever hits...

CAGD 495 - Blog Post 4 - 3/27/2025

Image
    This sprint was a little bit slower as I spent a lot of my time trying to figure out the spawn points between levels. The original idea was to have the players play through every level but what was happening was the spawn points were different locations between the levels. Another issue was when you would switch between levels player one and player two could end up switching. I was on the right track for the player spawning one but then we ended up scrapping the idea towards the end of the sprint because I was saying I had no idea about the players swapping and I didn't know how much longer it would take me.      After all that the next thing I worked on was the energy drink. The energy drink will replenish health and stamina by half. I was running into an issue where the bars were not updating properly because I didn't have the bars in update. So, once I moved them to update everything was working fine. I did need to delay the boost regen as when you would ...