CAGD 495 - Blog Post 2 - 2/20/2025
This Sprint was more focused on the weapons And how those will interact with the players. At the beginning of the Sprint, I set up the blueprint of the guns with scriptable objects as that seemed the easiest for not only us programmers to make but also allow the designers to mess around with the stats of the weapon without them having to go into the script or the inspector and potentially mess anything up. Only a few of the weapons got done because there was a playtest so the producer wanted the laser gun and balloon sword to be polished for the playtest. There were also some issues with the player controller and the weapons rely on it to be working as they need a reference to it, so the guns know when the player shoots. The weapons that I worked on this Sprint were the laser gun, balloon sword, and the twin laser gun. The laser gun is just a normal pistol-like weapon that shoots a projectile and the twin laser is an animal version that will deal less damage to avoid it being too ...