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Showing posts from April, 2025

CAGD 495 - Blog Post 5 - 4/10/2025

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      This sprint has been very trick as there was a lot of miscommunications between the lead, animators, and I, some of us were not understanding what the other was saying so it led to me being off tack and not having the code trigger ready because the animations were not finished yet.     After that whole debacle I worked on having adjustable stick sensitivity for players. We really wanted this in because we found that for computers the default sensitivity was faster and others were much slower, so we just gave the ability to change it to the player. It was a little bit of a grace period before I could start on this card as well because the pause menu was not set up yet and it wasn't a top priority for the member that had it but once I asked him to switch his cards around so that I can work on it he did so.      I n the meantime, I worked on not allowing you to shoot or place traps in wrong mode as well as only sprinting in bot mode. many playe...